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1. Remove the Sun - in Player Features and Ideas Discussion [original thread]
0racle wrote: It's quite amazing how for some a real sun is too much, and for others even a fake sun is too much. They don't hurt you, honest. Just don't glare at them and steer clear of getting too close to them. Try saying THAT close to a...
- by Mr VonBraun - at 2013.06.19 13:49:00
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2. Exploration is no longer fun - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: I second that all ... exploration used to be somehow elite proffesion (compared to mining roid or shooting rats i'm sure about it). Now every scrub can get into every mag/radar site in low/null. It was profitable but with ri...
- by Mr VonBraun - at 2013.06.19 10:12:00
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3. Remove the Sun - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Mr VonBraun wrote: I agree that when you are many AU from the star it should fade / shrink to a bright star. But removing the sun when you are up close? Just no. If you were to warp to within a few million kilometers ...
- by Mr VonBraun - at 2013.06.19 09:48:00
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4. Remove the Sun - in Player Features and Ideas Discussion [original thread]
I agree that when you are many AU from the star it should fade / shrink to a bright star. But removing the sun when you are up close? Just no. If you were to warp to within a few million kilometers of the sun, the light would be so bright that it ...
- by Mr VonBraun - at 2013.06.19 09:40:00
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5. Odyssey and colour blind pilots - in Player Features and Ideas Discussion [original thread]
I am not colourblind, but how hard could it be to fix this? A simple fix to help more people get the most out of the game. +1
- by Mr VonBraun - at 2013.05.30 09:43:00
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6. New Exploration Content - Pirate Ship Logs - in Player Features and Ideas Discussion [original thread]
Brilliant idea! Simple, clean and would probably take a dev 15 minutes and a cup of coffee to actually code for it. Get this in the game now! +1
- by Mr VonBraun - at 2013.05.30 08:45:00
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7. Suggestion for exploration: Old Empires. - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: My interpretation of the OP was more like being able to scan down and hack defunct player installations/POSes. There would be literally hundreds or thousands of them in empire space alone I'm sure. Yes,I like this. The...
- by Mr VonBraun - at 2013.05.28 08:18:00
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8. Ideas for "Spacescape", better visuals and interactive environments - in Player Features and Ideas Discussion [original thread]
What would be awesome is if they removed the 'roid belts in their current form, and introduced proper asteroid belts circling the star...rocks much further apart (maybe need to scan them down?) but make them larger to reward the effort. Systems w...
- by Mr VonBraun - at 2013.05.22 16:17:00
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9. Ideas for "Spacescape", better visuals and interactive environments - in Player Features and Ideas Discussion [original thread]
bump. This needs to happen. More random natural events, different enviroments and stuff. There is a lot more to a galaxy than people flying around in ships trying to pick fights with each other. Let's make the Enviroment a major part of EVE again!
- by Mr VonBraun - at 2013.05.22 13:41:00
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10. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Devs: If you do not implement this idea, we shall all wait outside your office every night and follow you home, and stand outside your house making sad, pathetic mutterings about the state of our POS towers.....
- by Mr VonBraun - at 2013.05.22 10:46:00
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11. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Consider the horse flogged
- by Mr VonBraun - at 2013.05.22 10:43:00
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12. [Odyssey] Wormhole transition effect - in Player Features and Ideas Discussion [original thread]
I dunno, when I jump through a wormhole I am not so interested in an awesome graphical effect (though it would be nice!) I am too busy hoping there isn't a large welcoming comittee waiting on the other side....
- by Mr VonBraun - at 2013.05.21 14:55:00
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13. Ingame Visual Adverts - in Player Features and Ideas Discussion [original thread]
As an industrial player, I can see lots of great uses for this. No downsides! Though I can imagine the super alliances anchoring billboards around gates warning other pilots to stay out of a system,it would still be a great idea and add flavour. C...
- by Mr VonBraun - at 2013.05.09 12:24:00
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14. Industrial Content - Mining Charters - in Player Features and Ideas Discussion [original thread]
This +1
- by Mr VonBraun - at 2013.05.08 09:25:00
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15. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
So,once again the Devs take the opportunity to stick 2 fingers up to the Caldari. Are you trying to make the caldari completely obsolete? Seems so! The Scorpion is a pile of problems with an engine attached, the Raven has the potential to be an ...
- by Mr VonBraun - at 2013.05.07 12:53:00
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16. NPC Fleets in Low-Sec - in Player Features and Ideas Discussion [original thread]
Vaju Enki wrote: Another confused themeparker post.... EvE Online is an sandbox mmo-rpg game, not a kindergarten themepark game. In EvE, players are the content. It makes no sense to spend CCP precious time making worthless themepark stuff, th...
- by Mr VonBraun - at 2013.05.03 10:35:00
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17. Brokers fees and sales tax in Excel - in Science and Industry [original thread]
Hi, I am making production and sales spreadsheets in Excel,does anybody have any good ideas or formulas for calculating brokers fees and sales tax in an excel sheet? I'm not an expert with excel,so any help would be appreciated!
- by Mr VonBraun - at 2013.04.25 10:13:00
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18. Freighter revamp idea - in Player Features and Ideas Discussion [original thread]
This. +1
- by Mr VonBraun - at 2013.04.02 15:29:00
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19. Captial Ship component BPO - in Science and Industry [original thread]
Hi, my corp has started moving into the capital ship building business,and so we have started buying in the component prints. Buying them from sell orders is brutally expensive...most of them are around 1.5billion isk or above. My question is,is t...
- by Mr VonBraun - at 2013.03.26 09:11:00
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20. Making money from producing Tungsten Carbide? - in Science and Industry [original thread]
Shadowschild wrote: Platinum is the reason you are not making isk. It wasn't this expensive before, but now all the moons with it in low / npc null are taken & being milked. Buying fuel rather then making it is also killing your profits. N...
- by Mr VonBraun - at 2013.03.25 09:49:00
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